![]() With the only frames of my MLSS Rosalina sprites. If you carefully read all of these tutorials, you may understand layers and events better.MLSS Lumas sprites from Super Mario Galaxy and Super Mario Galaxy 2 Every once in a while, I'll be sure to update this section with tutorials regarding what you can do with SMBX's layers and events feature. If everything's looking all right, you followed this guide right!īesides moving layers, there are a wealth of other options you can do using Layers & Events. Check everything to make sure it's correct. Be sure to make this new event trigger a copy of the event where you left the movements blank.ġ3. TIP: By "invert", I mean switch the symbols. Copy the event you made for your first layer to move. ![]() If you want your layer to move up and down, make another event.ġ1. This means, how many seconds after the event is finished it will trigger.ġ0. In the Trigger Event section, make it trigger the event you just made.ĩ. Select the layer in layer movement, and for movement settings, leave them blank.Ĩ. Make another new event and call it whatever you want.ħ. As for the moving layer itself, if you want it to move, think of the coordinate grid, with the +'s and -'s reversed.Ħ. In the Layer Movement section, open the drop-down box and select your layer.ĥ. Make a new event and call it whatever you'd like.Ĥ. Place the blocks you want to move on the layer.ģ. Make a new layer and call it whatever you want.Ģ. Mini-Tutorial: How to make a Moving Layerġ. Below is a step-by-step guide telling how to make a moving layer. There are a wide range of options available in this tab - near the top right is a Layer Movement tab, something you can use to your advantage. Don't change these at all unless your idea absolutely calls for it - it may mess up your level a bit. Also, there are three events that automatically generate - "Level - Start", "P-Switch - Start", and "P-Switch - End". Then, click the bar at the top-left, type in a name for your new event, and then press ENTER. As with layers, you need to click "add" to successfully add an event. To access the Events tab, simply click View > Events. Now I'll tell you a brief summary of the events screen. Using layers and events, you can do pretty much anything you could possibly imagine. Again, you must make a layer before you make an event.Īs I stated in the brief summary of layers, you must make a layer before making an event. They also will not interact with anything on an invisible layer. If you place a hurting NPC on a layer and uncheck the box so the layer is invisible, and the player starts the level, he/she will not take damage from where the NPC would normally be. If the box isn't checked, it means everything on the layer is invisible when the player first starts the level. If the box next to the layer's name is checked, that means the player can see it when they first start the level. ![]() Anything you place, including Blocks, BGO's, NPCs, Quicksand, and Water, will be on this layer. Then, select the layer by clicking its name. ![]() If you want to change the name of the layer so you'll know what is on the layer, click the bar near the top of the box, type in a name, and press ENTER. The layer should automatically be name "New Layer 1". To add a layer, simply click "add" at the bottom of the box. To access the Layers tab, click View > Layers. This is quite a lengthy guide, but it's worth a read if you don't know how to use Layers & Events. I've noticed that you can only do so much with a level without layers and events, so again, I'm here to clarify what they do. All right, this will be a simple tutorial explaining the Layers & Events feature of SMBX.
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